Skip to main content

Miraya Gesheva - Reviving Stories, Reclaiming Power: Fans, Petitions, Representation, and the Fate of Canceled TV Shows

 Left on a cliffhanger. That’s where Netflix viewers of Fate: The Winx Saga found themselves after the streamer abruptly canceled the show following its second season. For fans, the announcement wasn’t just disappointing – it felt like an unresolved chapter in a story they had invested deeply in – one that for many had started a lot earlier than 2021 when the live action adaptation first premiered. For a significant part of the fandom, the Winx represented a nostalgic childhood memory from Winx Club, the animated series that premiered on Nickelodeon in 2004 and ran for eight seasons. Fate: The Winx Saga, Netflix's live-action reimagining, brought that nostalgia into a grittier, more mature fantasy drama centered on Bloom, a teenage fairy navigating her powers and uncovering her mysterious past at the magical boarding school Alfea. Alongside her friends, she battles dark forces while exploring themes of identity, power, and friendship. While the live-action adaptation diverged significantly from its animated predecessor, it attracted a devoted new audience who connected with its darker themes and modernized storytelling.

So when Netflix abruptly canceled the show, fans weren’t ready to let go. Instead of accepting its fate, they rallied, amassing over 150,000 petition signatures and flooding social media with calls for a revival. Their efforts didn’t secure a third season, but they did achieve something remarkable – a continuation of the saga through a graphic novel series that began recently (Moore, 2024). This adaptation, picking up the story’s unresolved threads, demonstrates how fan demand can reshape a show’s destiny and serves as a broader testament to the evolving power of fan communities to influence how, and where, beloved stories live on.

Fanbases today are no longer passive consumers of media – they have evolved into powerful collectives shaping how stories are told and cultural products created. In the case of Fate: The Winx Saga, fans transformed their disappointment into action, using petitions and social media campaigns to pressure creators to continue the narrative. Their efforts highlight a broader theme – fan movements are about asserting agency when networks undervalue the emotional and creative investment fans pour into stories. Interestingly, these fans are not acting in isolation but are highly organized and strategic. They plan watch parties, coordinate hashtags, and flood live broadcasts with their messages to draw attention. This mirrors Akhil Vaidya and Jessa Lingel's analysis of activist movements, where fandoms leverage two critical elements – the strong community bonds formed through shared love of a media property and their adept use of digital tools and platforms to amplify their advocacy (Vaidya & Lingel, 2024). Moreover, fandoms are increasingly uniting for multiple shows, broadening their reach, advocating under the hashtag #FandomsUnited. For example, #SaveFateTheWinxSaga campaigns often aligned with #SaveWarriorNun, another canceled Netflix series (X.com, 2023). Both movements emphasize diverse, female-led narratives, challenging industry decisions that dismiss inclusive and progressive content. This collaboration showcases the growing influence of fan communities in shaping the entertainment landscape.

Outside of these renewal efforts, the campaigns for Fate: The Winx Saga illustrate how fan activism can also extend to reshaping the narratives themselves. Petitions for the show did not stop at asking for a third season but also called for meaningful changes, such as increased diversity in casting, accurate portrayals of mental health, and equitable representation of LGBTQ+ characters (Fate the winx saga - join the movement on Change.org). This approach reflects a deeper commitment from fans – not just to save a series but to ensure that it evolves into a more inclusive and socially conscious space, bringing this to Maya Phillips’ point in Nerd: Adventures in Fandom that fans today don’t merely consume media passively – they seek stories that align with their identities and values (Phillips, 2022).

Between seasons 1 and 2 of Fate: The Winx Saga, fans actively advocated for and emphasized the importance of the show's portrayals of neurodiversity, queerness, and body diversity, starting conversations that the original animated series did not (Whalen, 2023). These elements resonated deeply, underscoring how essential representation was to viewers’ connection with the show. However, criticisms also emerged over the lack of racial diversity, particularly regarding Flora, a Latina character in the original Winx Club, who was replaced with Terra, a white character, and Musa, originally depicted as East Asian, reimagined and portrayed by a non-East Asian actress, Elisha Applebaum (Dukes, 2022). These decisions became focal points for fans, who argued that they diluted the multicultural essence of the source material.

This activism was not just about continuing the show but also about ensuring it evolved into a more inclusive and meaningful reflection of its audience. Similar to the #FreeBritney movement described by Akhil Vaidya and Jessa Lingel, where fans reframed dominant narratives to empower Britney Spears, Fate fans sought to challenge industry norms and demand more thoughtful storytelling (Vaidya & Lingel, 2024). For these fans, preserving the series was only part of the battle – their ultimate goal was to ensure that the stories reflect their values and lived experiences, creating a cultural product they can truly connect with and be proud to support.

The success of campaigns like that for Fate: The Winx Saga underscores a shift in entertainment – fans are no longer passive consumers. They demand to be heard, reshaping how stories are produced, shared, and preserved. While not every campaign leads to a full revival, the emergence of alternative storytelling platforms, such as graphic novels, reflects the resilience of fanbases and the creative adaptability of storytellers. As Fate: The Winx Saga moves to bookshelves, it reminds us of the evolving dynamics between creators, fans, and platforms. In this new era, cancellation does not have to be the end – it can be just a plot twist. 

Bibliography:

Dukes, C. (2022, October 4). “fate: The winx saga” Season 2 tried to fix its representation issues and failed. Collider. https://collider.com/fate-the-winx-saga-season-2-representation-issues/ 

Fate the winx saga - join the movement on Change.org. Change.org. (n.d.). https://www.change.org/t/fate-the-winx-saga-en-us

Fate the winx saga on Instagram: “Fate watch party alert!! #FATEWEEK on August 14th I’ll release the first (or the first two) episodes of my season 3 book but before that let’s catch up on fate! it’ll also give fate more views on netflix. and help everyone dive back into the world of fate! lets rewatch it everyday and make lots of content from it! so do join for Netflix Fate Watch Party! everyday till 14th august♥️🍿.” Instagram. (2023, August 6). https://www.instagram.com/fatenetflixfacts/p/CvnC0qWIG12/?img_index=1 

Moore, K. (2024, October 23). “fate: The winx saga” will continue in 2024 despite Netflix cancelation. What’s on Netflix. https://www.whats-on-netflix.com/news/fate-the-winx-saga-will-continue-in-2024-despite-netflix-cancelation/ 

Phillips, M. (2022). Ch. 6 - Espers and anxiety, mutants, magic and mind games. In Nerd: Adventures in fandom (pp. 181–206). Atria Books.

Vaidya, A., & Lingel, J. (2024). #Freebritney: strategies of counternarratives and self-regulation in digital feminist counterpublics. Feminist Media Studies, 1–17. https://doi.org/10.1080/14680777.2024.2394514

Whalen, K. (2023, May 1). Neurodiversity, Changelings, and fate: The winx saga. Autistic Women & Nonbinary Network (AWN). https://awnnetwork.org/neurodiversity-changelings-and-what-fate-the-winx-saga-can-teach-us-about-acceptance/ 

X.com. X (formerly Twitter). (2023, April 27). https://x.com/FateTheWinxSa12/status/1651663007322087441 



Comments

  1. This op-ed does a great job at explaining the interactions between fans and context within a fandom and how that deep involvement reflects a shift in the relationship between consumers and the media. There is an insightful connection made between fan activism and broader social movements that are carried out through the use of campaigns on social media and other digital platforms. Fans using their power to be activists for representation not only in terms of race but also inclusion of LGBTQIA+ characters is reflective of the social landscape. These requests to transform characters and plotlines were interesting; it was like fans were asking the creators of the content to make it into a type of fanfiction. The Jenkins reading defines fan fiction as work created by regular people based on existing plotlines, and by requesting such large character changes to the work, it’s like asking the creator to make fan fiction based on their own work. I think this is something interesting to consider when we see shows that, in later seasons or reboots, completely change plot lines or character arcs? At what point is it further character/plot development and when does it become almost a separate work entirely?
    -Aitalia Sharpe

    ReplyDelete

Post a Comment

Popular posts from this blog

Olufikemi Ogunyankin Prompt #5

Kendrick Lamar’s Camp Eye for the ‘Other’ Kendrick Lamar is an award winning African-American rapper and songwriter, who distinguishes himself from his peers by transforming his raw life experiences into pieces of art. His music videos for Alright and ELEMENT. convey the patterns of Afro-surrealism, transformation of trauma and Black perservance. Coined by Amiri Baraka, Afro-surrealism is the “skill at creating an entirely different world organically connected to this one ... the Black aesthetic in its actual contemporary and lived life” (p.p. 164-165). It is how Black creatives present the larger-than-life experience of racism in a way that is shocking and doesn’t seem real. This concept, integrally shared by the two videos, will be discussed in the context of the ideas of Stuart Hall and Susan Sontag. In chapter 4 of Representation: Cultural representations and signifying practices, Hall discusses “regime[s] of representation,” which are the “visual effects through which ‘difference’...

Tamara Wurman Prompt #1

What the Fork?: The Good Place as a Hybrid of High and Low Culture Eleanor Shelstrop lived a terrible life and behaved, by most standards, immorally. When she dies, she finds herself mistakenly in “The Good Place” (think: heaven) as a result of a clerical error. In an attempt to avoid being sent to her actual afterlife destination, the aptly named “Bad Place”, Eleanor asks one of her friends to teach her how to be a good person. So the show thus follows Eleanor as she tries to learn moral philosophy posthumously so she can fit in in the good place without being discovered as someone who doesn’t belong. While I could go on about the entertaining plot twists of Michael Schur’s NBC sitcom, The Good Place , and the hilarious, nail-biting inter-character dynamics, the philosophical undertones of the show also mark a fascinating intersection between “high” and “low” culture. Particularly in the scenes where the characters directly engage with well-renowned philosophi...

Srinidhi Ramakrishna Prompt #2

Srinidhi Ramakrishna Professor Lingel COMM 123 9 October 2019 Drag Ball Slang in the Mainstream             The revitalization of underground drag ball culture in the 1970s and 1980s provided queer communities of color a space to safely play with norms of gender and sexuality without fear. In an era when the AIDS crisis was ravaging LGBT populations and discrimination against the queer and mainly young Black and Latinx ball participants was embedded into US society, the ball scene was – and continues to be – rooted in resistance. The highly ritualized subculture has its own intricate structure. Grinnell College’s “Underground Ball Culture” (n.d.) describes how in balls, competitors ‘walk’ against one another in categories to win prizes, doing things like dancing, strutting, or spoken word. Categories often play with exaggeration and reality. From a common category, “Realness” (how well can competitors b...